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A handheld light-up ball delivers six brain and memory games with motion detection for ages 6 to 13
The Croove CR-2513 is a handheld electronic ball that delivers six light-based games designed to build cognitive skills. It targets children aged 60 months and older who benefit from interactive challenges that sharpen memory, coordination and reaction speed. The rechargeable battery and compact plastic shell make it suitable for indoor play or travel.
The unit runs on an internal rechargeable cell so there is no disposable-battery waste and no audible fan or motor noise during operation. The plastic housing stays cool to the touch even after extended sessions because the LEDs and motion sensor draw minimal current. A full charge supports multiple rounds of play before the ball needs to return to its base stand.
It replaces single-function light-up toys that offer only one repetitive pattern, giving families six distinct modes including Color Command, Action Command, Color Catch, Color Connect, Action Connect and Color Chase. The jump is worth it when a child has outgrown simple cause-and-effect lights and needs varied challenges that scale with developing attention span and motor control.
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| Product | |
|---|---|
| Brand name | Croove |
| Model name | CR-2513 |
| Part number | 2513 |
| Product color | White |
| Product type | Cognitive Skills Development |
| Color family | White |
| Power | |
| Battery runtime | Yes |
| Battery type | True, Rechargeable Battery |
| Size & build | |
| Measurements | 4.37 in × 4.09 in × 3.9 in |
| Product dimensions | 4.37 in × 4.09 in × 3.9 in |
| More details | |
| Age group | 60, 600, Kid |
| Suitable for | Unisex |
| Modules | Flashball Electronic Game Ball, Flashball Base Stand |
| Suggested age | 6 |
| Recommend gender | Unisex |
Place the ball on the included base stand to charge the rechargeable battery fully before first use; the step many skip is allowing a complete charge cycle so all six games and the light-show mode work reliably.
The internal rechargeable battery is sealed inside the 4.37 in x 4.09 in x 3.9 in plastic shell, so no user-replaceable parts exist; when the battery no longer holds charge the whole unit must be replaced.
Battery runtime is the first constraint; after continuous use the rechargeable cell depletes and the ball must return to its base stand for recharging before further games or light-show operation can continue.
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