SQUARE ENIX USA FFXIV60D 60 Day Time Card downloadable game
- Final Fantasy XIV O…
- Square Enix
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A strategy game rendering over 70,000 enemies simultaneously via SwarmTech, featuring procedurally generated maps and roguelite Death Night mechanics
Age of Darkness: Final Stand is an early-access strategy game on Steam that tasks players with building, gathering and fighting against massive swarms of nightmare units. The title uses proprietary SwarmTech to render over 70000 enemies on screen at once. Procedurally generated maps and a dynamic death fog create a fresh challenge each session. Roguelite malices add random afflictions every Death Night.
The purchase delivers a Steam activation code, so a third-party Steam account is required to play. Supported spoken language is English, while subtitles and menus cover English, French, German, Polish, Russian, Simplified Chinese, Spanish - Latin America and Spanish - Spain. No physical media ships with this downloadable product.
Because the game remains in early access, content, balance and performance will change before full release. Buyers who want a finished, feature-complete campaign should wait for the 1.0 launch. Players comfortable with evolving builds and frequent updates can join now and influence development.
Measured against everything we stock in Game Downloads & DLC, at today’s prices. Recalculated every night.
| Product | |
|---|---|
| Product name | Age of Darkness: Final Stand - Early Access |
| Released | October 07, 2021 |
| Size & build | |
| Shipping weight | 0.45 kg |
| Package size | 25 × 25 × 25 mm |
| Software | |
| Published by | PLAYSIDE STUDIOS LTD |
| Developed by | PlaySide |
| Supported platform | PC |
| Game genre | Strategy |
| Activation platform | Steam |
The code activates permanently on a Steam account; once redeemed the licence stays attached to that account with no further maintenance needed.
The SwarmTech engine is built to render over 70,000 enemy units simultaneously, so that is the scale the game targets during Death Nights.
Rendering tens of thousands of Nightmare units at once places heavy demand on the graphics processor during sustained Death Night battles.
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